![Holger Dammertz (NeoSpark314)](/img/default-banner.jpg)
- Видео 13
- Просмотров 211 717
Holger Dammertz (NeoSpark314)
Добавлен 9 апр 2009
Godot Oculus Quest Beat Saber clone (Beep Saber)
This beat saber clone is part of the Godot Oculus Quest Toolkit I'm developing. Full source code (with code comments) and .apk is available at github.com/NeoSpark314/BeepSaber
The toolkit version is at github.com/NeoSpark314/godot_oculus_quest_toolkit. The demo of the toolkit is also available on SideQuest: sidequestvr.com/app/1052.
It is intended as a more complete example of how to use the toolkit.
The Music Track used in this video is Time Lapse by TheFatRat (ruclips.net/video/3fxq7kqyWO8/видео.html)
The toolkit version is at github.com/NeoSpark314/godot_oculus_quest_toolkit. The demo of the toolkit is also available on SideQuest: sidequestvr.com/app/1052.
It is intended as a more complete example of how to use the toolkit.
The Music Track used in this video is Time Lapse by TheFatRat (ruclips.net/video/3fxq7kqyWO8/видео.html)
Просмотров: 2 518
Видео
Voxel Works Quest - Feature Overview v0.3.0
Просмотров 171 тыс.5 лет назад
Mine and craft in 6DoF, but it's real work. A prototype for Jog-In-Place locomotion on Oculus Quest using the Godot game engine to explore an infinite procedurally generated voxel world. You can get it on SideQuest sidequestvr.com/#/app/431 or at itch.io neospark314.itch.io/voxel-works-quest. The video shows the features available in the 0.3.0 release. There is now a dedicated discord server fo...
Seurat Godot TPS Oculus Quest Demo
Просмотров 1,6 тыс.5 лет назад
Using Godot Engine on Oculus Quest this is a small demo on how to combine static Seurat Captures with real time animated characters. The Quest .apk of the shown demo can be downloaded from here: github.com/NeoSpark314/seurat-godot-plugin/releases/download/v1.0/seurat_godot_tps_demo.apk This test uses four static Google Seurat captures from the Godot TPS demo (github.com/godotengine/tps-demo). T...
Seurat Godot Demo (v0.7) on Oculus Quest
Просмотров 7 тыс.5 лет назад
This is a short demo video of running Seurat captures created with the Seurat Godot Plugin (github.com/NeoSpark314/seurat-godot-plugin) I built on an Oculus Quest (Using the Godot Oculus Quest Plugin github.com/GodotVR/godot_oculus_mobile). The Oculus Quest .apk of this demo can be downloaded here: github.com/NeoSpark314/seurat-godot-plugin/releases/download/v0.7/SeuratGodotDemoQuest_v0.7.apk S...
Sparse Virtual Texturing Demo
Просмотров 8 тыс.12 лет назад
Video showing my experimental OpenGL implementation of sparse virtual texturing. The scene is a single textured mesh. The virtual texture resolution is 32256x32256 pixels and was baked with procedural texturing and lighting in Blender internal render. The implementation so far supports background tile streaming, tri-linear filtering and a simple cache replacement strategy. Details: Render Resol...
Plane Sampling for Light Paths from the Environment Map
Просмотров 63614 лет назад
Short video demonstrating the plane sampling technique described in our JGT paper: journal of graphics, gpu, and game tools, volume 14, number 2, pp 25-31, 2009. More information is here: www.uni-ulm.de/in/mi/graphics/plane-sampling.html
Filtering Reflective Shadow Maps
Просмотров 3,8 тыс.14 лет назад
A small experiment of filtering high resolution Reflective Shadow Maps (RSM) for real time global illumination. This reduces flickering when there is high variance in the geometry.
Real Time Global Illumination with Reflective Shadow Maps
Просмотров 8 тыс.14 лет назад
This is a simple test with reflective shadow maps for real time global illumination.
Edge-Avoiding A-Trous Wavelet Transform for fast Global Illumination Filtering
Просмотров 7 тыс.14 лет назад
A short video demonstration of our HPG 2010 paper showing real time filtering of path traced images. PDF: www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/atrousGIfilter.pdf
Push Down! Release Trailer
Просмотров 20714 лет назад
Release Trailer for the new Android puzzle game Push Down! More information can be found at www.mystictri.com/our-games-1/push-down
J2ME Action RPG Engine Prototype
Просмотров 65215 лет назад
This is a short demonstration of a J2ME/MIDP1.1 Action RPG Engine prototype written in 2004. The engine supports tile-based graphics, enemys and a simple event/quest system.
Tetrahedra Mass-Spring
Просмотров 72215 лет назад
Using distance-, area-, and volume-preserving forces in a tetrahedralized mesh to simulate deformable objects.
Mass-Spring System
Просмотров 50515 лет назад
A simple mass-spring system implementation that can be used for physically based simulation of cloth and deformable objects.
Free as in freedom. But, with all respect, why MIT license? Why not GPL?
Can this be played offline?
I can’t find it on side quest
The game crashes when you try to create a world, and the discord invite in the description is expired.
hello I installed the game but it just keeps stopping when I create a new world please help me fix this
how did you make the block slicing effect
In the version shown in the video the cut was implemented via boolean operators in godot; But in the current version leandrodreamer contributed a shader based implementation that is much faster; you can find the code here github.com/NeoSpark314/BeepSaber
Love this! Great work 😀
i hope this get to applab someday
So basically minecraft vr but better?
No; it's a prototype and contains only basic gameplay mechanics. The main puprose of it was to test if jog-in-place could work in an open interactive environment.
I really like the look of this game but I was wondering how to get it on my quest. Because I have side quest and I have the cable and the software to do and I know this because I have Pavlov on my vr. Anyway I was wondering if anyone could help me because I really want to play this game.
This is a really cool game. Would multiplayer be possible?
I’m late but what are controls for quest?
runing aint it chief
Thanks!
when i got this only the wooden tools are craftable and the stone pick and stuff didnt work
This deserves more recognition
*I like how he runs*
There should be monsters and more stuff from Minecraft that you could add to your game. Cuz then it will be just like Minecraft! (Not really but still)
I tried climbing and it was fun
This game is amazing! U should really make an app that lets u use the jog in place locomotion in other games if that is possible!
All this game needs is health hunger and mobs
How do you change the crafting recipe and the guide
Have you been updating the game?
Is there survival mode?
That’s nice! Very impressive
can you move with the joystick too?
Yes; stick locomotion is also implemented; and mining/building can also be done via button presses instead of arm swing.
@@NeoSpark314 yay just downloaded it
How do you add songs to BeepSaber? I have read the readme file, read through all of the help channels in Discord, etc. All that it says is "You can play custom songs by upacking them and putting them into folders `BeepSaber/Songs/songNameXYZ`". However there is no BeepSaber folder, and if I make one, it does nothing. I have tried the songs zipped, unzipped, in folders with their song name, directly in a "songs" folder, in the root Quest folder, etc. Nothing changes, regardless of what I do. It is always the same demo song. There is no song selection. Just replay the song, or quit Beep Saber. I am getting really frustrated. Any help would be appreciated, since nobody on the Discord will help, and there is basically zero info online about this.
From where did you download the application? It only works with the .apk from the github. You need to create the folders BeepSaber/Songs/... in your quest root folder and also unpack the song in its own subfolder; you also need to grant the application the permission to read files from your sdcard for it to work. It should then load the song information from the contained file. Where did you try to ask on discord? At the moment there is no dedicated discord to beep saber.
I mean this github: github.com/NeoSpark314/BeepSaber the version that is part of the toolkit does NOT support custom songs
@@NeoSpark314 i guess I misunderstood then. That GitHub is where I started. The game file didn't seem to be in it, so I went to the second link, (the Side Quest app) which had an apk in it. I have the GitHub files as well as the Side Quest file(s). It sounds like i need to get rid of the Side Quest one, and try again then.
@@Richard97402 Yes; the sidequest version is the full toolkit where beep saber was only a small demo application; since then I created a stand alone version of it as an open source project. This version is not available yet on sidequest. Let me know how it goes and feel free to ask again if you run into problems.
@@NeoSpark314 Where do I get the game file then? I downloaded the GitHub packet again, and there is no APK in the folders. Is it something other than an APK, or am I somehow missing it?
Bruh it wont let me craft or jog like that
For jog you really need to raise your knees so that the jog detection triggers; but there is also standard mode where you can use the trigger to move; for the craft you have to do a large swing with your controller; a short distance will not trigger (but in standard mode you can also just press X/A button)
Good job on getting this to side quest! Keep on making it better
Bro, i try to make tools but it won’t work
You need the wood and stone crafting table to make the specific tool. You can craft a wood crafting table on top of a tree trunk.
@@NeoSpark314 but how do i make a wooden pickaxe, i put 3 wooden planks and 2 socks in the middle
@@zetushi6932 This sounds correct. Did you do it on top of a wood crafting table?
@@NeoSpark314 yes
@@zetushi6932 Not sure what is going wrong for you. If you want you can join our discord server here: discord.gg/5cb444tbzV there asking questions and discussing solutions is a bit easier than in youtube comments.
Put on your wrist strap you fool
don't like it, bmbf is a thing this just sucks
Looks like someone doesn’t know that game development isn’t as easy as they think! Not everyone is an expert, you just have impossibly high standards.
Then check out the source code make the improvements you want to see. If you can fantastic if can't you may gain an appreciation of all the effort, frustration, stress, and skill involved in the creation and maintenance of software.
its... a demo... for developing vr games with godot... not meant to be a beat saber alternative
@@lionelt.9124 I don't wanna see improvements on a straight up clone
@@Imgone12321 It's not just a clone, it's open source game in an open source engine Godot. I'm coming from the perspective of someone who is learning Godot to make things for myself and to share with others. It's an expressive thing to participate in. Beep Saber is cool for that reason. You're coming from the perspective of a consumer it seems which is fine as well. That just means that for you the tools and opportunity of creative expression just aren't as appealing as the result of other peoples expression.
This has to be the best minecraft clone for vr, would love to see more stuff appear for this game.. maybe cooking? Make glass with sand and wood in a furnace.. and make garden pots
I love this game!
Looks really cool! Unfortunately there aren’t any mobs😭
Thanks! Yes... it turned out that implementing mobs is quite a huge chunk of work (both from the coding side as well as the modeling and animation side); but the project is open source and we have a discord where some people already discuss contributions to the project. So in case you have some experience in these areas (and free time) feel free to jump in :-)
Anyone else just dying laughing at him running in place?
Yes; I do each time I look at it again :-)
@@NeoSpark314 HOW DO I ACESS MY INVENTORYYYYY
@@N_SPAMZ rotate your palm upwards
how do you sample this points?
If I remember correctly I used just a Halton sequence; but it was over 10 years ago that I implemented this test so I don't know for sure.
What exactly does "filtering" an RSM mean in this context? Enabling bilinear filtering ? Sampling from non centered pixels? Applying a gaussian blur to the RSM?
I don't remember the details as it was some time ago but I think it was sampling (and averaging) multiple point lights from the RSM surrounding the center pixel with some distance based heuristic to filter only lights that are close enough.
@@NeoSpark314 Ah, I think I understand now. Thank you, Professor.
Interesting work. Jogging in place might be nice on paper but seems like a hassle...and how do you strafe and back up, or jump?
One potential solution would be to use controller-relative movement direction instead of look direction; but I have not yet implemented this. The main motivation for jog in place was a locomotion method that can be used with hand tracking and that leaves your hands free. With controllers there is also stick-based locomotion. (and jumping is not yet in the prototype at all)
Love it although there’s a bug where the crafting guide sticks to your ass and won’t come off so I got lost real quick and you got to sharing those sticks
You probably mean the toolbelt; not sure what is happening that you can't take it out again; but there is an option on the game start to reset your crafting guide.
Holger Dammertz I used the option, although it didn’t do anything
Help, need tutorial on the steps involved in this process, maybe other people too!
The readme I have on the github contains some information about the steps: github.com/NeoSpark314/seurat-godot-plugin
@@NeoSpark314 Thx
You should instead build a game where you are on sea and you can build ships from blocks in VR and find voxel islands. It would be much more interesting than just another mc clone altho this does look fun
Look pretty meh if you ask me. Red matter does a much better job at demonstrating what quest can do and doesnt even use this tech.
I'm kinda late but red matter 1 and 2 use a heavily modified version of unreal engine, Not godot, godot is harder to develop these kind of realistic graphics for
Very nicel. It would cool to see a first person perspective of this.
If there was a version of this with Minecraft textures, I would be happy.
wow that's amazing